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Civilization editor
Civilization editor






civilization editor

To produce units that require that resource. Have thier Strategic Resources or to pillage ROADS leading Surgical and well thought out strikes are most damaging Musketmen) Remember: BEST DEFENSE IS A GOOD OFFENCE 2.Īll your border cities less than 7 must have Walls and atġ. Roman Legion, or Babylonian Bowman, or later on the So a good def/att stats are good (like the Since the units are stacked up your attacking unit does HavingĪttacking units in your town allows you to destroy a fewīefore they strike at you and the sweetness of it is that The computer attacks in a bunch of stacked units. Always have attacking units in your border cities. Units that help with happiness of the city, more than thisġ.

civilization editor

Why? For despotism/monarchy/communism this is the number of Computer has usually 2 defenders in town if Despotism,ģ if Monarchy, 2 for Republic/Democracy and 3 for Communism. Concentrate your attacks just like the computerģ. Then ended up conquering most of theirĬities. Horsemen are the most efficient unit at startĮxample: I had a fight with the Germans who had Iron

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With it to town and rest it to full health]. Retreat out of combat allows you to save it [i.e. Mobility is very important and the fact that a Horsemen will I found that Horsemen are the best unit in the beginning. Make surgical strikes to capture these strategic resources.ġ. Trade for strategic resources or even better you can You have no strategic resources in the beginning, youĬan still build basic def/att units. The better since you can use these for trading [luxury It is quite alright for you to have 1 of each type Means I will neglect 'the wheel' and 'horseback riding'Īnd I would buy these then. lets say I go for monarchy right away, this This will get you caught up with the technology It is very wise to BUY technologies from theĬomputer, or offer your extra resources for the 20 turn Expansion is the KEY to winning the game or dominating

civilization editor

Started beating the computer.] I can say a few things:ġ. Now that I have played a couple of games [never actuallyįinished one, just restarted a couple of times once I I do not know how they get their settlers so fast.Īnyways I shamefully went down to Regent difficulty. Ah, to my surprise while I had maybeģ cities the computer players had 10+. When I got the game I started playing at Diety Level You will really get a kick out of doing three laps around another civilization and capturing a city or two in one turn. If you want to be really sneaky, go back to theCiv III Edit and make an early, normally unused unit (like warrior or spearman or-really mean- workers and settlers) strong and fast. Then you can give your enemies civs that get their special units later. I like using India for its war elephants, or the civs that give you alternate mounted units. If you plan to finish the game before you get too far into the industrial age or modern times, use a civilization that gets their special unit early. You should be able to recognize which one you sarted at, and if you are not at the right start, go back to the main Civ 3 menu and do it again. When you start the game, see which player start you ended up at. If you want, make your name be leemur so you get 100,000 gold, or not. Then select the file you wanted and pla as usual, but don't go to the world customization screen. Go to load scenario and click the folder symbol with the arrow up. Then put a player start place in the middle of the stuff and one far away. If you are not very good at Civ III or if you want a really easy game, do this: go to the Civ III Edit through the Start menu and make a lot of resources in one area and some distinctive features (i.e.








Civilization editor